Competitive — ladder movement, promotion & relegation
Fixed Partner. Win and your pair moves up a court together; lose and you move down. Top court ends up with the strongest matchup.
Fixed Partner or Rotate. Tracked per player. Two wins in a row moves you up a court, two losses in a row moves you down — one good or bad game alone won't move you.
Fixed Partner or Rotate. Uses real Rating to decide movement. On the winning side the higher-rated player moves up; on the losing side the lower-rated player moves down — winning always protects you.
Singles or Doubles. Every player partners with every other player AND faces every other player as an opponent across rounds. Individual points accumulate — your partner's loss doesn't count against you. The player with the most points at the end takes the top spot.
Tournament — produces one winner
A single-elimination bracket, properly seeded (1v8, 2v7...) so the two strongest teams can't meet before the final. Best for 8 or more players. The only format that actually ends.
Two Communities face off across women's, men's and mixed doubles, with The Last Howl as a tiebreaker. Scales to The Alpha Standings — pools or round robin, then a bracket.
Next: invite players, then LevelWolf builds the rotation automatically once enough confirm.